Unity have released a "Behaviour Tree" package - com.unity.behavior
I saw some chat on here a few weeks back about what Unity was missing, in terms of "must have" Asset Store functionality. Behaviour Trees / behavioural AI tools was one of the things mentioned, and I've just stumbled across a new Unity package called Behavior:
https://docs.unity3d.com/Packages/com.unity.behavior@1.0/manual/index.html
I'm looking at it now and it actually looks pretty good! I have both NodeCanvas and AI Trees from the Asset Store, but I'm all for dropping 3rd party assets and going native. I'm getting a bit bored of having to "upgrade to 202x / 'Pro' version" of Asset Store stuff, and I think this is a pretty good indicator that at least someone at Unity is listening. The Unity lead on the release thread seems like a really nice person too, and I get the impression that they and the team behind this are really enthusiastic about it:
https://discussions.unity.com/t/behavior-package-1-0-0-preview-is-now-available/1519523
Thought I'd mention it anyway, in case anyone is looking for something like this.
https://redd.it/1gd8488
@r_Unity3D
I saw some chat on here a few weeks back about what Unity was missing, in terms of "must have" Asset Store functionality. Behaviour Trees / behavioural AI tools was one of the things mentioned, and I've just stumbled across a new Unity package called Behavior:
https://docs.unity3d.com/Packages/com.unity.behavior@1.0/manual/index.html
I'm looking at it now and it actually looks pretty good! I have both NodeCanvas and AI Trees from the Asset Store, but I'm all for dropping 3rd party assets and going native. I'm getting a bit bored of having to "upgrade to 202x / 'Pro' version" of Asset Store stuff, and I think this is a pretty good indicator that at least someone at Unity is listening. The Unity lead on the release thread seems like a really nice person too, and I get the impression that they and the team behind this are really enthusiastic about it:
https://discussions.unity.com/t/behavior-package-1-0-0-preview-is-now-available/1519523
Thought I'd mention it anyway, in case anyone is looking for something like this.
https://redd.it/1gd8488
@r_Unity3D
We wanted to share the HUD of our game Sodaman. From here, you’ll be able to manage operations, cybernetics, and weapon upgrades.
https://redd.it/1gd9iym
@r_Unity3D
https://redd.it/1gd9iym
@r_Unity3D
You want to create a classic metroidvania in Unity? Be sure to follow my tutorial on Youtube! :)
https://www.youtube.com/watch?v=zcdoaNYbZUM&t=18s
https://redd.it/1gdac05
@r_Unity3D
https://www.youtube.com/watch?v=zcdoaNYbZUM&t=18s
https://redd.it/1gdac05
@r_Unity3D
YouTube
Metroidvania Unity Tutorial Ep. 14 Player Attack Animation
In this tutorial series I want to show you how to create a classic 2D Metroidvania with Unity. I share the game created in this tutorial with you via GitHub.
Link to the Player Movement Script:
https://github.com/MaxWeinhold/Tutorvania/blob/main/Assets/…
Link to the Player Movement Script:
https://github.com/MaxWeinhold/Tutorvania/blob/main/Assets/…
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This should have taken one person 8 months, but it took three people two years, still we are incredibly proud that our Steam page is now LIVE!
https://redd.it/1gdcwpu
@r_Unity3D
https://redd.it/1gdcwpu
@r_Unity3D
I'm working on a shader which supports pixelated shadows. I thought of shading each texel while sampling the Base Texture but I didn't find a way to do it. Any advice is appreciated!
https://redd.it/1gdj7ik
@r_Unity3D
https://redd.it/1gdj7ik
@r_Unity3D
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After nearly a month of intense learning new tools in Unity, my Soviet Strike-inspired game is shaping up with fresh assets and enhanced visuals! Still, there’s much to learn, add, and refine before a playable demo is ready, but I’m excited about the progress.
https://redd.it/1gdbhnm
@r_Unity3D
https://redd.it/1gdbhnm
@r_Unity3D
I Need Help
So I’m not sure how to ask for what I’m looking for, but basically I know how to program and have used unity off and on over the years. I am trying to make a simple top down survival game right now. I have been messing with different program “structures” but keep having an issue where my code and game objects turn into spaghetti. I think my problem is I don’t have a deep enough understanding of everything that can be done in unity or what best practices are. However, I find it extremely tedious to watch tutorials because I know a lot of the basics and can’t stand going through a whole test project just to learn one new concept.
I guess what I’m looking for is some kind of tutorial series that isn’t just waking through how to code a game line by line. I really want something that can rapid fire through the ends and out of all the tools unity has to offer and some ways to stay organized. Does anyone know what might be able to help me here? Maybe my attention span is too short or I am just impatient lol. I just don’t have a lot of free time to do this and don’t want to waste the time I do spend filtering through so much stuff I already have an understanding of. I can easily find the syntax I need when I’m trying to do something I know I “can” do. I just want to find out more of the things I don’t know I can do, if that makes sense, and also how to organize projects better. Can anyone point me in the right direction here? Thank you in advance if you’re able to help.
https://redd.it/1gdru66
@r_Unity3D
So I’m not sure how to ask for what I’m looking for, but basically I know how to program and have used unity off and on over the years. I am trying to make a simple top down survival game right now. I have been messing with different program “structures” but keep having an issue where my code and game objects turn into spaghetti. I think my problem is I don’t have a deep enough understanding of everything that can be done in unity or what best practices are. However, I find it extremely tedious to watch tutorials because I know a lot of the basics and can’t stand going through a whole test project just to learn one new concept.
I guess what I’m looking for is some kind of tutorial series that isn’t just waking through how to code a game line by line. I really want something that can rapid fire through the ends and out of all the tools unity has to offer and some ways to stay organized. Does anyone know what might be able to help me here? Maybe my attention span is too short or I am just impatient lol. I just don’t have a lot of free time to do this and don’t want to waste the time I do spend filtering through so much stuff I already have an understanding of. I can easily find the syntax I need when I’m trying to do something I know I “can” do. I just want to find out more of the things I don’t know I can do, if that makes sense, and also how to organize projects better. Can anyone point me in the right direction here? Thank you in advance if you’re able to help.
https://redd.it/1gdru66
@r_Unity3D
Reddit
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