r/Unity3D – Telegram
r/Unity3D
264 subscribers
12.7K photos
15.6K videos
14 files
48.1K links
News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
Download Telegram
We wanted to share the HUD of our game Sodaman. From here, you’ll be able to manage operations, cybernetics, and weapon upgrades.
https://redd.it/1gd9iym
@r_Unity3D
This media is not supported in your browser
VIEW IN TELEGRAM
This should have taken one person 8 months, but it took three people two years, still we are incredibly proud that our Steam page is now LIVE!
https://redd.it/1gdcwpu
@r_Unity3D
I'm working on a shader which supports pixelated shadows. I thought of shading each texel while sampling the Base Texture but I didn't find a way to do it. Any advice is appreciated!
https://redd.it/1gdj7ik
@r_Unity3D
Media is too big
VIEW IN TELEGRAM
After nearly a month of intense learning new tools in Unity, my Soviet Strike-inspired game is shaping up with fresh assets and enhanced visuals! Still, there’s much to learn, add, and refine before a playable demo is ready, but I’m excited about the progress.

https://redd.it/1gdbhnm
@r_Unity3D
I Need Help

So I’m not sure how to ask for what I’m looking for, but basically I know how to program and have used unity off and on over the years. I am trying to make a simple top down survival game right now. I have been messing with different program “structures” but keep having an issue where my code and game objects turn into spaghetti. I think my problem is I don’t have a deep enough understanding of everything that can be done in unity or what best practices are. However, I find it extremely tedious to watch tutorials because I know a lot of the basics and can’t stand going through a whole test project just to learn one new concept.

I guess what I’m looking for is some kind of tutorial series that isn’t just waking through how to code a game line by line. I really want something that can rapid fire through the ends and out of all the tools unity has to offer and some ways to stay organized. Does anyone know what might be able to help me here? Maybe my attention span is too short or I am just impatient lol. I just don’t have a lot of free time to do this and don’t want to waste the time I do spend filtering through so much stuff I already have an understanding of. I can easily find the syntax I need when I’m trying to do something I know I “can” do. I just want to find out more of the things I don’t know I can do, if that makes sense, and also how to organize projects better. Can anyone point me in the right direction here? Thank you in advance if you’re able to help.

https://redd.it/1gdru66
@r_Unity3D
This shader has worked fine all day, then suddenly decided to run pink. What could cause this?
https://redd.it/1gdvhiq
@r_Unity3D
Games for training

Hey all, I just got into unity. Anybody here who has tried creating a game for training purposes? Not too complex, but easy games, but for training people. It might help me draw my learning path. Thanks.

https://redd.it/1gdwbhg
@r_Unity3D