Excited to announce we released PurrNet - A free, simple, powerful, networking solution
https://github.com/BlenMiner/PurrNet
https://redd.it/1h5mdy3
@r_Unity3D
https://github.com/BlenMiner/PurrNet
https://redd.it/1h5mdy3
@r_Unity3D
GitHub
GitHub - PurrNet/PurrNet: A Purrfect Unity Networking Solution
A Purrfect Unity Networking Solution. Contribute to PurrNet/PurrNet development by creating an account on GitHub.
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Spent a lot of time making sure this game can run on browser. It seems to works fine with minimal frame drops, but I'd be curious to hear your feedback on it
https://redd.it/1h5odyk
@r_Unity3D
https://redd.it/1h5odyk
@r_Unity3D
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My indie horror game is 90% beer cans and 10% childhood trauma. Come vibe
https://redd.it/1h5pig8
@r_Unity3D
https://redd.it/1h5pig8
@r_Unity3D
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The shooting animation (or lack thereof) in my game kept bothering me – so I improved it with some extra VFX
https://redd.it/1h5p5kx
@r_Unity3D
https://redd.it/1h5p5kx
@r_Unity3D
Working on a teleport shader for my player
https://i.redd.it/xtl0sotw3o4e1.gif
I've been working on a teleport shader for my game Dreamwalker. The player is part of a 256-frame spritesheet, and I'm trying to figure out how to apply the shader to the current animation being played instead of affecting the whole spritesheet. Anyone have tips? tnx
https://redd.it/1h5suwp
@r_Unity3D
https://i.redd.it/xtl0sotw3o4e1.gif
I've been working on a teleport shader for my game Dreamwalker. The player is part of a 256-frame spritesheet, and I'm trying to figure out how to apply the shader to the current animation being played instead of affecting the whole spritesheet. Anyone have tips? tnx
https://redd.it/1h5suwp
@r_Unity3D
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Our game Gnomdom is launching next week. It’s a hand-drawn point & click adventure full of clever puzzles, hidden collectables and original soundtrack. 🌿
https://redd.it/1h5taar
@r_Unity3D
https://redd.it/1h5taar
@r_Unity3D
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We tried to make a 2.5D game. Going for this style was both a blessing and a curse, link and more in comments!
https://redd.it/1h5wvs6
@r_Unity3D
https://redd.it/1h5wvs6
@r_Unity3D
Reverse animation
So I’m making a game similar to flappy bird and I want the wing flap animation to go back and forth instead of a looping animation how can I do this or can I do this?
https://redd.it/1h63uxr
@r_Unity3D
So I’m making a game similar to flappy bird and I want the wing flap animation to go back and forth instead of a looping animation how can I do this or can I do this?
https://redd.it/1h63uxr
@r_Unity3D
Reddit
From the Unity2D community on Reddit
Explore this post and more from the Unity2D community
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I am not the best of Modelers, but i think my Whales turned out pretty cute
https://redd.it/1h68h4j
@r_Unity3D
https://redd.it/1h68h4j
@r_Unity3D
How can I make this scene on Unity? I am totally lost:(
Hello, fellow developers!
I'm working on recreating a scene similar to one from Nine Sols in Unity, but I've hit a roadblock and could really use some advice.
https://preview.redd.it/2ojdakgwur4e1.png?width=1477&format=png&auto=webp&s=efe91bd7b9ba944603e7925aa0ecd889d7463efe
https://youtu.be/vv9vNhosRfg?si=P4\_l4PqwAhkEoZlu&t=24540
I want to make a layered look like this scene, but I'm not sure if they used shaders or some other technique to pull it off. On top of that, the mechanics in the scene change dynamically, which makes it even harder for me to wrap my head around.
I'm also struggling to figure out how to implement that wavering effect—I'm not sure if it's done with sprites, shaders, or something else entirely.
If anyone has insights into how this might have been implemented, or any resources you could point me to, I’d be incredibly grateful!
By the way, this is my first time posting on Reddit, so if I’ve made any mistakes or posted in the wrong place, please let me know!
Thanks in advance for your help!
https://redd.it/1h69aeb
@r_Unity3D
Hello, fellow developers!
I'm working on recreating a scene similar to one from Nine Sols in Unity, but I've hit a roadblock and could really use some advice.
https://preview.redd.it/2ojdakgwur4e1.png?width=1477&format=png&auto=webp&s=efe91bd7b9ba944603e7925aa0ecd889d7463efe
https://youtu.be/vv9vNhosRfg?si=P4\_l4PqwAhkEoZlu&t=24540
I want to make a layered look like this scene, but I'm not sure if they used shaders or some other technique to pull it off. On top of that, the mechanics in the scene change dynamically, which makes it even harder for me to wrap my head around.
I'm also struggling to figure out how to implement that wavering effect—I'm not sure if it's done with sprites, shaders, or something else entirely.
If anyone has insights into how this might have been implemented, or any resources you could point me to, I’d be incredibly grateful!
By the way, this is my first time posting on Reddit, so if I’ve made any mistakes or posted in the wrong place, please let me know!
Thanks in advance for your help!
https://redd.it/1h69aeb
@r_Unity3D
We've launched our Pixel-Art project on Kickstarter! A 2D rogue-like side-scrolling platformer mixed with challenging combat adventure!
Link: https://www.kickstarter.com/projects/talico/a-tale-of-sand-and-bone-a-fantasy-adventure
https://redd.it/1h6csu9
@r_Unity3D
Link: https://www.kickstarter.com/projects/talico/a-tale-of-sand-and-bone-a-fantasy-adventure
https://redd.it/1h6csu9
@r_Unity3D
Kickstarter
A Tale of Sand and Bone - A Fantasy Adventure
A light-fantasy roguelike revenge story in a world of scorching sands and forgotten tombs...
Universe Pinch Monster (How does this look?)
https://www.youtube.com/watch?v=PtRZ_MQary8
https://redd.it/1h6dm0a
@r_Unity3D
https://www.youtube.com/watch?v=PtRZ_MQary8
https://redd.it/1h6dm0a
@r_Unity3D
YouTube
Pinch Monster
宇宙夹夹怪