r/Unity3D – Telegram
r/Unity3D
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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
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Spent a lot of time making sure this game can run on browser. It seems to works fine with minimal frame drops, but I'd be curious to hear your feedback on it
https://redd.it/1h5odyk
@r_Unity3D
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My indie horror game is 90% beer cans and 10% childhood trauma. Come vibe

https://redd.it/1h5pig8
@r_Unity3D
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The shooting animation (or lack thereof) in my game kept bothering me – so I improved it with some extra VFX

https://redd.it/1h5p5kx
@r_Unity3D
Working on a teleport shader for my player

https://i.redd.it/xtl0sotw3o4e1.gif

I've been working on a teleport shader for my game Dreamwalker. The player is part of a 256-frame spritesheet, and I'm trying to figure out how to apply the shader to the current animation being played instead of affecting the whole spritesheet. Anyone have tips? tnx

https://redd.it/1h5suwp
@r_Unity3D
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Our game Gnomdom is launching next week. It’s a hand-drawn point & click adventure full of clever puzzles, hidden collectables and original soundtrack. 🌿

https://redd.it/1h5taar
@r_Unity3D
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We tried to make a 2.5D game. Going for this style was both a blessing and a curse, link and more in comments!
https://redd.it/1h5wvs6
@r_Unity3D
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Prototyping a car game, really liking how the car handles

https://redd.it/1h5y0n8
@r_Unity3D
Reverse animation

So I’m making a game similar to flappy bird and I want the wing flap animation to go back and forth instead of a looping animation how can I do this or can I do this?

https://redd.it/1h63uxr
@r_Unity3D
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I am not the best of Modelers, but i think my Whales turned out pretty cute

https://redd.it/1h68h4j
@r_Unity3D
How can I make this scene on Unity? I am totally lost:(

Hello, fellow developers!

I'm working on recreating a scene similar to one from Nine Sols in Unity, but I've hit a roadblock and could really use some advice.

https://preview.redd.it/2ojdakgwur4e1.png?width=1477&format=png&auto=webp&s=efe91bd7b9ba944603e7925aa0ecd889d7463efe

https://youtu.be/vv9vNhosRfg?si=P4\_l4PqwAhkEoZlu&t=24540

I want to make a layered look like this scene, but I'm not sure if they used shaders or some other technique to pull it off. On top of that, the mechanics in the scene change dynamically, which makes it even harder for me to wrap my head around.

I'm also struggling to figure out how to implement that wavering effect—I'm not sure if it's done with sprites, shaders, or something else entirely.

If anyone has insights into how this might have been implemented, or any resources you could point me to, I’d be incredibly grateful!

By the way, this is my first time posting on Reddit, so if I’ve made any mistakes or posted in the wrong place, please let me know!

Thanks in advance for your help!

https://redd.it/1h69aeb
@r_Unity3D
I would like to know why i have these deformations. Thanks Guys

https://redd.it/1h6bxxh
@r_Unity3D