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Animations? Nah. I can’t animate—this juice runs on pure spaghetti code 👀
https://redd.it/1k51q5r
@r_Unity3D
https://redd.it/1k51q5r
@r_Unity3D
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Testing 1000 crows in my dark fantasy extraction game just for fun. Seems too much but atmospheric, is it?
https://redd.it/1k52bs2
@r_Unity3D
https://redd.it/1k52bs2
@r_Unity3D
Polished UI
Polishing the UI today and realized how much of game feel comes down to tiny details—button bounce, hover sounds, smooth transitions.
The gameplay might hook players, but clean, responsive UI keeps it feeling professional.
It’s wild how something as simple as a well-timed scale animation can make your whole game feel 10x better.
https://redd.it/1k56i5a
@r_Unity3D
Polishing the UI today and realized how much of game feel comes down to tiny details—button bounce, hover sounds, smooth transitions.
The gameplay might hook players, but clean, responsive UI keeps it feeling professional.
It’s wild how something as simple as a well-timed scale animation can make your whole game feel 10x better.
https://redd.it/1k56i5a
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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How to create a Hotkey Button in Unity (with new input system)
https://www.youtube.com/watch?v=UtXvximc3kY
https://redd.it/1k55s2p
@r_Unity3D
https://www.youtube.com/watch?v=UtXvximc3kY
https://redd.it/1k55s2p
@r_Unity3D
YouTube
How to create a Hotkey Button in Unity (with new input system)
Learn how to create Buttons you can assign Hotkeys to inside the Unity UI with the new input system.
This works for keyboard and controller.
This covers:
- Creating a hotkey noscript that listens to button input for keyboard and controllers
- Creating…
This works for keyboard and controller.
This covers:
- Creating a hotkey noscript that listens to button input for keyboard and controllers
- Creating…
Hello world. I have scene where I can build my city by placing object on grid. I want to save this scene and load it. I tried to save list with placed objects but I couldn't do it. I need to save full scene with all objects' settings. How to do it? 🙏
How to save full unity scene with all objects' settings?
https://redd.it/1k5e5rp
@r_Unity3D
How to save full unity scene with all objects' settings?
https://redd.it/1k5e5rp
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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Help with strategy game map
I started working on a game (idk if it ever releases) but I went into a problem - I don't know how to create strategy game map. I downloaded Blue Marble Next Generation from Nasa but after zooming in it was really blurry. I asked chat gpt about this, it was in fact really helpful, he told me about .noscript files and natural earth data maps. It worked until I was on a stage with borders and laker/rivers where they didn't show in unity, AI didn't really know the answer to this and neither there's a good youtube video that shows it. Right now I don't have any idea what to basically do, I just need to make blank world map with political borders.
If anyone could help me with my problem I would be very grateful. Thank you.
https://redd.it/1k5c6by
@r_Unity3D
I started working on a game (idk if it ever releases) but I went into a problem - I don't know how to create strategy game map. I downloaded Blue Marble Next Generation from Nasa but after zooming in it was really blurry. I asked chat gpt about this, it was in fact really helpful, he told me about .noscript files and natural earth data maps. It worked until I was on a stage with borders and laker/rivers where they didn't show in unity, AI didn't really know the answer to this and neither there's a good youtube video that shows it. Right now I don't have any idea what to basically do, I just need to make blank world map with political borders.
If anyone could help me with my problem I would be very grateful. Thank you.
https://redd.it/1k5c6by
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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Started working on my first 2D crafting game - what do you think about this style?
https://redd.it/1k5ga40
@r_Unity3D
https://redd.it/1k5ga40
@r_Unity3D
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Some guy told me Unreal would've been a better engine than Unity for what I was doing
https://redd.it/1k5djyw
@r_Unity3D
https://redd.it/1k5djyw
@r_Unity3D
Working on my first game, a 2D retro text-based adventure. Can I have some feedback on the UI?
I'm working on a text-based adventure game set within a simulation. The story is framed around a mysterious signal first detected in the 60s, which is now being explored interactively through a simulated environment.
This screen shows a conversation with an NPC. The text and character are placeholders. I'm mainly looking for thoughts on the UI, especially legibility, layout, and whether the tone/style feels coherent (there is no so much noise on the real game, but the compression seems to exaggerate it). The images are ASCII art generated from images.
I am a software developer and not very artistic, hence why the use of ASCII art, which is something that I can generate. I have never created a game before, so I am still trying to learn how to express my ideas through a UI.
https://preview.redd.it/i1dsij204hwe1.jpg?width=2222&format=pjpg&auto=webp&s=8fbde138b674617d3ffdabffe0a8fc7764a0f1cb
GIF
This is a prototype of how the map mechanic will look like (not that map, which is based on a real map, but the idea of using also ASCII art for it where you can zoom in and out)
GIF
https://redd.it/1k5lmsk
@r_Unity3D
I'm working on a text-based adventure game set within a simulation. The story is framed around a mysterious signal first detected in the 60s, which is now being explored interactively through a simulated environment.
This screen shows a conversation with an NPC. The text and character are placeholders. I'm mainly looking for thoughts on the UI, especially legibility, layout, and whether the tone/style feels coherent (there is no so much noise on the real game, but the compression seems to exaggerate it). The images are ASCII art generated from images.
I am a software developer and not very artistic, hence why the use of ASCII art, which is something that I can generate. I have never created a game before, so I am still trying to learn how to express my ideas through a UI.
https://preview.redd.it/i1dsij204hwe1.jpg?width=2222&format=pjpg&auto=webp&s=8fbde138b674617d3ffdabffe0a8fc7764a0f1cb
GIF
This is a prototype of how the map mechanic will look like (not that map, which is based on a real map, but the idea of using also ASCII art for it where you can zoom in and out)
GIF
https://redd.it/1k5lmsk
@r_Unity3D
[Feedback] I launched my first ever playtest on Steam!
https://youtu.be/1RlKKbX4wUw
https://redd.it/1k5r1v1
@r_Unity3D
https://youtu.be/1RlKKbX4wUw
https://redd.it/1k5r1v1
@r_Unity3D
YouTube
Shroomwood Playtest Launch Trailer
The Shroomwood Playtest is live now! Join the playtest on Steam and see all that Shroomwood has to offer yourself!
Wishlist on Steam! https://store.steampowered.com/app/3504020/Shroomwood/
Join our community for access to exclusive developer builds! htt…
Wishlist on Steam! https://store.steampowered.com/app/3504020/Shroomwood/
Join our community for access to exclusive developer builds! htt…
How to safely scrap my repo
I created a repo for my project and started working on it and making commits before setting up a gitignore. I was in an environment with no internet, so I was a ways into the project when I attempted my first push.
The push failed because there are files that are too large. Mostly library files and other files that shouldn't be there because of the gitignore, but I think since they were committed before I set up the gitignore, they're grandfathered in. I've tried methods I've found online to remove them, but they keep coming back.
Should I just scrap this repo and branch and start a new one? If so, how do I do that and how do I do it without deleting anything from my project?
Or can I just delete the files manually and then commit the changes. Then let unity rebuild the files?
https://redd.it/1k5qthx
@r_Unity3D
I created a repo for my project and started working on it and making commits before setting up a gitignore. I was in an environment with no internet, so I was a ways into the project when I attempted my first push.
The push failed because there are files that are too large. Mostly library files and other files that shouldn't be there because of the gitignore, but I think since they were committed before I set up the gitignore, they're grandfathered in. I've tried methods I've found online to remove them, but they keep coming back.
Should I just scrap this repo and branch and start a new one? If so, how do I do that and how do I do it without deleting anything from my project?
Or can I just delete the files manually and then commit the changes. Then let unity rebuild the files?
https://redd.it/1k5qthx
@r_Unity3D
Reddit
From the Unity2D community on Reddit
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We decided to use PowerQuest, a Unity adventure engine for our next point-and-click adventure game
https://redd.it/1k5uw6i
@r_Unity3D
https://redd.it/1k5uw6i
@r_Unity3D
Reddit
From the Unity2D community on Reddit: We decided to use PowerQuest, a Unity adventure engine for our next point-and-click adventure…
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