Everyday Unity – Telegram
Everyday Unity
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A game developer and tech lead in a top grossing company posting Unity, programming, and gamedev related stuff that I find interesting
Website: https://gamedev.center

Most used tags are:
#performance
#shader
#interview

Author: @alexmtr
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If you use Addressable Assets and experience a huge performance drop in unity editor, remove AssetInspectorGUI.cs! you will lose a checkbox (the one in the inspector for marking assets as addressable), but there will not be 270MB of garbage anymore

https://nitter.eu/navidbigdeli54/status/1447851130310914052

#addressable #editor
RTUtils

RenderTexture utilities for directly drawing meshes, text or textures (sprites) onto a render texture without a camera, and converting to Texture2D. Also has a little example how to use CommandBuffer that can be faster if you have a lot of meshes to draw to RT

https://github.com/nothke/unity-utils/blob/master/Documentation~/RTUtils.md

#rendertexture #rendering #commandbuffer
Low Power mode in Unity

Use OnDemandRendering to reduce rendering interval while maintaining the same game loop interval to keep a game responsive

https://bronsonzgeb.com/index.php/2021/10/16/low-power-mode-in-unity/

#lowpower #ondemand #rendering
If you are using Rider there is a handy feature Optimize Imports (Code - Optimize Imports).
It can be used on file or folder to clean all imports inside it.

#shortcut #rider
VFX Breakdown : Animated Bats Particles + Shader

https://www.patreon.com/posts/vfx-breakdown-57349862

#bats #particlesystem
URP Mesh Outlines Part 1 : Inky Effect Outline | Minions Art on Patreon

https://www.patreon.com/posts/urp-mesh-part-1-55990741

#outline #shader