Everyday Unity – Telegram
Everyday Unity
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A game developer and tech lead in a top grossing company posting Unity, programming, and gamedev related stuff that I find interesting
Website: https://gamedev.center

Most used tags are:
#performance
#shader
#interview

Author: @alexmtr
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Low Power mode in Unity

Use OnDemandRendering to reduce rendering interval while maintaining the same game loop interval to keep a game responsive

https://bronsonzgeb.com/index.php/2021/10/16/low-power-mode-in-unity/

#lowpower #ondemand #rendering
If you are using Rider there is a handy feature Optimize Imports (Code - Optimize Imports).
It can be used on file or folder to clean all imports inside it.

#shortcut #rider
VFX Breakdown : Animated Bats Particles + Shader

https://www.patreon.com/posts/vfx-breakdown-57349862

#bats #particlesystem
URP Mesh Outlines Part 1 : Inky Effect Outline | Minions Art on Patreon

https://www.patreon.com/posts/urp-mesh-part-1-55990741

#outline #shader
GitHub - keijiro/BurstTestbed: Collection of Unity Burst samples

At the moment, the following samples are included:

DirectCallTest shows how to use the Burst direct call feature.
IntrinsicsTest shows use of Arm Neon intrinsics within a Burst function.
Scrambler is a sample encrypting/decrypting an image using a simple algorithm.
SpanTest shows use of System.Span<T> within a Burst function

https://github.com/keijiro/BurstTestbed

#burst #neon #intrinsics #directcall