Everyday Unity – Telegram
Everyday Unity
1.11K subscribers
157 photos
59 videos
42 files
2.36K links
A game developer and tech lead in a top grossing company posting Unity, programming, and gamedev related stuff that I find interesting
Website: https://gamedev.center

Most used tags are:
#performance
#shader
#interview

Author: @alexmtr
Download Telegram
If you are using Rider there is a handy feature Optimize Imports (Code - Optimize Imports).
It can be used on file or folder to clean all imports inside it.

#shortcut #rider
VFX Breakdown : Animated Bats Particles + Shader

https://www.patreon.com/posts/vfx-breakdown-57349862

#bats #particlesystem
URP Mesh Outlines Part 1 : Inky Effect Outline | Minions Art on Patreon

https://www.patreon.com/posts/urp-mesh-part-1-55990741

#outline #shader
GitHub - keijiro/BurstTestbed: Collection of Unity Burst samples

At the moment, the following samples are included:

DirectCallTest shows how to use the Burst direct call feature.
IntrinsicsTest shows use of Arm Neon intrinsics within a Burst function.
Scrambler is a sample encrypting/decrypting an image using a simple algorithm.
SpanTest shows use of System.Span<T> within a Burst function

https://github.com/keijiro/BurstTestbed

#burst #neon #intrinsics #directcall
Object pooling in Unity 2021

Finally there is a built-in implementation of the object pool pattern. Would be good to see some performance tests with the most popular custom solutions to know whether you need to replace it with built-in or not

https://youtu.be/7EZ2F-TzHYw

#objectpool