Introducing Unity Gaming Services | Unity Blog
https://blog.unity.com/games/introducing-unity-gaming-services
#gameservice #service
https://blog.unity.com/games/introducing-unity-gaming-services
#gameservice #service
Unity Blog
Introducing Unity Gaming Services | Unity Blog
The fastest way to create and manage cross-platform multiplayer games for studios of all sizes.
Our mission at Unity is to provide the tools you need to make your game successful, so that is why we are so excited to announce a suite of new tools and services…
Our mission at Unity is to provide the tools you need to make your game successful, so that is why we are so excited to announce a suite of new tools and services…
The first SIGGRAPH 2021 Rendering Engine Architecture talk videos are live on YouTube: https://t.co/USm0NdpDN9 @stevemcauley @MichalDrobot @kenpex @SebAaltonen and Tim Cooper and Michael Vance https://t.co/qOBytJQyCl
https://mobile.twitter.com/mirror2mask/status/1454241712197357572?s=21
#rendering #architecture #course #engine
https://mobile.twitter.com/mirror2mask/status/1454241712197357572?s=21
#rendering #architecture #course #engine
Twitter
Natalya Tatarchuk
The first SIGGRAPH 2021 Rendering Engine Architecture talk videos are live on YouTube: youtube.com/playlist?list=… @stevemcauley @MichalDrobot @kenpex @SebAaltonen and Tim Cooper and Michael Vance
New e-book: The mobile gaming trends you need to know for 2022 and beyond
https://blog.unity.com/games/new-e-book-the-mobile-gaming-trends-you-need-to-know-for-2022-and-beyond
#trends #mobile
https://blog.unity.com/games/new-e-book-the-mobile-gaming-trends-you-need-to-know-for-2022-and-beyond
#trends #mobile
Unity Blog
New e-book: The mobile gaming trends you need to know for 2022 and beyond | Unity Blog
Learn about the biggest changes in mobile game development – and how you can use them to help your game win.
UnityAddressablesBuildLayoutExplorer: BuildLayout Explorer for Unity 2019.3 and newer allows you to inspect the buildlayout.txt report that is generated by Addressables.
https://github.com/pschraut/UnityAddressablesBuildLayoutExplorer
#addressables #report
https://github.com/pschraut/UnityAddressablesBuildLayoutExplorer
#addressables #report
GitHub
GitHub - pschraut/UnityAddressablesBuildLayoutExplorer: BuildLayout Explorer for Unity 2019.3 and newer allows you to inspect the…
BuildLayout Explorer for Unity 2019.3 and newer allows you to inspect the buildlayout.txt report that is generated by Addressables. - pschraut/UnityAddressablesBuildLayoutExplorer
Compute Shaders and Emergent Algorithms
https://emergentbehavior.com/i-have-the-power-of-compute-shaders/
#computeshader #compute
https://emergentbehavior.com/i-have-the-power-of-compute-shaders/
#computeshader #compute
Emergent Behavior
Compute Shaders and Emergent Algorithms
A few months ago a tweet caught my eye. A guy named @arsiliath was offering a course described as an 'advanced workshop [that] introduces compute shaders via a series of video tutorials related to biological & physical simulation.' I got on the waiting list…
The impact of DLSS on the stunning world of Naraka: Bladepoint
Unity 2021.2 has support for DLSS in HDRP
https://blog.unity.com/games/the-impact-of-dlss-naraka-bladepoint
#hdrp #dlss
Unity 2021.2 has support for DLSS in HDRP
https://blog.unity.com/games/the-impact-of-dlss-naraka-bladepoint
#hdrp #dlss
Unity Blog
The impact of DLSS on the stunning world of Naraka: Bladepoint | Unity Blog
Learn how 24 Entertainment used NVIDIA’s Deep Learning Super Sampling (DLSS) to achieve 4K graphics without losing performance in their hit, Naraka: Bladepoint.
VFX Breakdown : Animated Bats Particles + Shader
https://www.patreon.com/posts/vfx-breakdown-57349862
#bats #particlesystem
https://www.patreon.com/posts/vfx-breakdown-57349862
#bats #particlesystem
URP Mesh Outlines Part 1 : Inky Effect Outline | Minions Art on Patreon
https://www.patreon.com/posts/urp-mesh-part-1-55990741
#outline #shader
https://www.patreon.com/posts/urp-mesh-part-1-55990741
#outline #shader
Unity Procedural Moon 2D Shader Graph
Also references collection of custom shader graph nodes that can be quite handy
https://timcoster.com/2021/10/19/unity-procedural-planet-texture2d-mooney-shader-graph/
#shadergraph #planet
Also references collection of custom shader graph nodes that can be quite handy
https://timcoster.com/2021/10/19/unity-procedural-planet-texture2d-mooney-shader-graph/
#shadergraph #planet
Coster-Graphics
Unity Procedural Moon 2D Shader Graph
Unity Shader Graph Procedural Planet Texture2D Mooney Unity Shader Graph Procedural Planet Texture2D FakeGlossSphere SubGraph Custom Shader Graph Nodes This Shader Graph uses a custom CellularNoise…
How to make AI sentient in Unity, Part I
How to make your AI able to hear and see objects
https://blog.gamedev.tv/how-to-make-ai-sentient-in-unity/
#ai #sentinel
How to make your AI able to hear and see objects
https://blog.gamedev.tv/how-to-make-ai-sentient-in-unity/
#ai #sentinel
GameDev.tv Blog - Learning to Code through Video Game Development
How to make AI sentient in Unity, Part I
In the first of two parts miniseries about AI senses, I'm going to guide you through an implementation of eyes and ears for NPCs, that takes advantage of inheritance and UnityEvents. In the subsequent part, I'll show you how to create some reactive behaviors…
nicholas-maltbie/OpenKCC: Open Source Kinematic Character Controller for Unity
Looks like an early prototype, but could be promising and usable in the future
https://github.com/nicholas-maltbie/OpenKCC
#character #controller #kinematic
Looks like an early prototype, but could be promising and usable in the future
https://github.com/nicholas-maltbie/OpenKCC
#character #controller #kinematic
GitHub
GitHub - nicholas-maltbie/OpenKCC: Open Source Kinematic Character Controller for Unity
Open Source Kinematic Character Controller for Unity - nicholas-maltbie/OpenKCC
UNITY PERFORMANCE TESTS. Get component() tests
A good idea, but tests are performed inside the Unity editor, which has almost zero sense. Have this idea as a future proper post on this topic
https://snowhydra.wordpress.com/2015/06/01/unity-performance-testing-getcomponent-fields-tags/
#getcomponent #performance
A good idea, but tests are performed inside the Unity editor, which has almost zero sense. Have this idea as a future proper post on this topic
https://snowhydra.wordpress.com/2015/06/01/unity-performance-testing-getcomponent-fields-tags/
#getcomponent #performance
by Sam Eng
UNITY PERFORMANCE TESTS
Today, I searched online for some answers on Unity performance. Namely, I was a little curious about GetComponent. Do I REALLY need to cache all my components? It’s tedious. Chaos Cult Games …
Unity Procedural Rocky Planet 2D Shader Graph
Have posted similar article with the different effect recently. The website has a collection of custom shader graph nodes
https://timcoster.com/2021/10/27/unity-procedural-rocky-planet-2d-shader-graph/
#shadergraph #planet
Have posted similar article with the different effect recently. The website has a collection of custom shader graph nodes
https://timcoster.com/2021/10/27/unity-procedural-rocky-planet-2d-shader-graph/
#shadergraph #planet
Coster-Graphics
Unity Procedural Rocky Planet 2D Shader Graph
Unity Shader Graph Procedural Planet Texture2D Rocky Material Settings Unity Shader Graph Procedural Planet Texture2D FakeGlossSphere SubGraph Custom Shader Graph Nodes This Shader Graph uses custo…
Unity: 5 coding tips to deliver NEW FEATURES FASTER
Kinda click bait noscript, but these tips can be useful for junior devs
https://leotgo.medium.com/unity-5-coding-tips-to-deliver-new-features-faster-42c14edec8d9
#noscriptableobject #tips
Kinda click bait noscript, but these tips can be useful for junior devs
https://leotgo.medium.com/unity-5-coding-tips-to-deliver-new-features-faster-42c14edec8d9
#noscriptableobject #tips
Medium
Unity: 5 coding tips to deliver NEW FEATURES FASTER
As coders, as much as we want to create perfect systems that would impress even Linus Torvalds, they might not bring value to our players…
GitHub - keijiro/BurstTestbed: Collection of Unity Burst samples
At the moment, the following samples are included:
DirectCallTest shows how to use the Burst direct call feature.
IntrinsicsTest shows use of Arm Neon intrinsics within a Burst function.
Scrambler is a sample encrypting/decrypting an image using a simple algorithm.
SpanTest shows use of System.Span<T> within a Burst function
https://github.com/keijiro/BurstTestbed
#burst #neon #intrinsics #directcall
At the moment, the following samples are included:
DirectCallTest shows how to use the Burst direct call feature.
IntrinsicsTest shows use of Arm Neon intrinsics within a Burst function.
Scrambler is a sample encrypting/decrypting an image using a simple algorithm.
SpanTest shows use of System.Span<T> within a Burst function
https://github.com/keijiro/BurstTestbed
#burst #neon #intrinsics #directcall
GitHub
GitHub - keijiro/BurstTestbed: Collection of Unity Burst samples
Collection of Unity Burst samples. Contribute to keijiro/BurstTestbed development by creating an account on GitHub.
Don’t miss the Prefab optimizations in Unity 2020 LTS
Make sure to update if you are using 2020
https://blog.unity.com/technology/dont-miss-the-prefab-optimizations-in-unity-2020-lts
#nestedprefab
Make sure to update if you are using 2020
https://blog.unity.com/technology/dont-miss-the-prefab-optimizations-in-unity-2020-lts
#nestedprefab
Unity Blog
Don’t miss the Prefab optimizations in Unity 2020 LTS | Unity Blog
The 2020 LTS is made for creators like you who prioritize greater stability and support when teamwork is underway. In this release, we've made several optimizations to speed up workflows for designers, more specifically.
Object pooling in Unity 2021
Finally there is a built-in implementation of the object pool pattern. Would be good to see some performance tests with the most popular custom solutions to know whether you need to replace it with built-in or not
https://youtu.be/7EZ2F-TzHYw
#objectpool
Finally there is a built-in implementation of the object pool pattern. Would be good to see some performance tests with the most popular custom solutions to know whether you need to replace it with built-in or not
https://youtu.be/7EZ2F-TzHYw
#objectpool
YouTube
Object Pooling in Unity 2021 is Dope AF
Unity has graced us with our very own built-in object pooling! I'll show you how to get up and running with it, show you the drastic performance boost it can provide as well as lightly touch on a few of the other pool classes like the GenericPool.
Here's…
Here's…
The "KISS" Dependency Injection in Unity
Just an ad of the course. But raises a good concern whether you can understand and debug the third party code in your production app. Debugging can be crucial. I remember working on a game where the core feature was based on an obfuscated dll - literally impossible to debug or read. Keep this in mind when adding third party to your project
https://thegamedev.guru/unity-professional-performance/dependency-injection/
#kiss
Just an ad of the course. But raises a good concern whether you can understand and debug the third party code in your production app. Debugging can be crucial. I remember working on a game where the core feature was based on an obfuscated dll - literally impossible to debug or read. Keep this in mind when adding third party to your project
https://thegamedev.guru/unity-professional-performance/dependency-injection/
#kiss
TheGamedev.Guru
The "KISS" Dependency Injection in Unity
In this blog post I will show you why the "KISS" principle is so important in Dependency Injection for your Unity project