RTUtils
RenderTexture utilities for directly drawing meshes, text or textures (sprites) onto a render texture without a camera, and converting to Texture2D. Also has a little example how to use CommandBuffer that can be faster if you have a lot of meshes to draw to RT
https://github.com/nothke/unity-utils/blob/master/Documentation~/RTUtils.md
#rendertexture #rendering #commandbuffer
RenderTexture utilities for directly drawing meshes, text or textures (sprites) onto a render texture without a camera, and converting to Texture2D. Also has a little example how to use CommandBuffer that can be faster if you have a lot of meshes to draw to RT
https://github.com/nothke/unity-utils/blob/master/Documentation~/RTUtils.md
#rendertexture #rendering #commandbuffer
GitHub
unity-utils/RTUtils.md at master · nothke/unity-utils
A set of single noscript utils used throughout my projects - unity-utils/RTUtils.md at master · nothke/unity-utils
Архитектура мобильных игр
Should be taken with the sip of the scepticism. Some points are controversial, some I believe completely wrong. But still a useful talk.
https://youtu.be/7kkw-WwoPBs
#architecture #gamedesign
Should be taken with the sip of the scepticism. Some points are controversial, some I believe completely wrong. But still a useful talk.
https://youtu.be/7kkw-WwoPBs
#architecture #gamedesign
YouTube
Архитектура для мобильных игр: с чего начать и популярные решения / Евгений Дубовик (Kefir)
В Интернете очень мало информации об архитектуре игр, много узкоспециализированной информации, подходов и закономерностей, но не хватает общего взгляда сверху. Евгений Дубовик, Lead developer в Kefir, подготовил доклад, предназначеный как для начинающих программистов…
/FancyTextRendering: Render markdown & clickable links with TextMeshPro in Unity.
https://github.com/JimmyCushnie/FancyTextRendering
#textmeshpro #markdown
https://github.com/JimmyCushnie/FancyTextRendering
#textmeshpro #markdown
GitHub
GitHub - JimmyCushnie/FancyTextRendering: Render markdown & clickable links with TextMeshPro in Unity.
Render markdown & clickable links with TextMeshPro in Unity. - JimmyCushnie/FancyTextRendering
Tales from the optimization trenches: Better managed code stripping with Unity 2020 LTS
https://blog.unity.com/technology/tales-from-the-optimization-trenches-better-managed-code-stripping-with-unity-2020-lts
#stripping #codestripping
https://blog.unity.com/technology/tales-from-the-optimization-trenches-better-managed-code-stripping-with-unity-2020-lts
#stripping #codestripping
Unity Blog
Tales from the optimization trenches: Better managed code stripping with Unity 2020 LTS | Unity Blog
Managed code stripping is a critical step in the build process that helps decrease the size of an application’s binary files. This occurs through the removal of unused code.
Stacktrace Utility | Android Logcat | 1.2.3
How to decode ANRs and crashes on Android
https://docs.unity3d.com/Packages/com.unity.mobile.android-logcat@1.2/manual/StacktraceUtility.html
#android #anr #stacktrace #debug #symbols #crash
How to decode ANRs and crashes on Android
https://docs.unity3d.com/Packages/com.unity.mobile.android-logcat@1.2/manual/StacktraceUtility.html
#android #anr #stacktrace #debug #symbols #crash
GitHub - nucleartide/Shaders-for-Game-Devs-Workbook: The missing workbook for Freya Holmer's Shaders for Game Devs course.
https://github.com/nucleartide/Shaders-for-Game-Devs-Workbook
#shader #workbook
https://github.com/nucleartide/Shaders-for-Game-Devs-Workbook
#shader #workbook
GitHub
GitHub - nucleartide/Shaders-for-Game-Devs-Workbook: The missing workbook for Freya Holmer's Shaders for Game Devs course.
The missing workbook for Freya Holmer's Shaders for Game Devs course. - nucleartide/Shaders-for-Game-Devs-Workbook
Low Power mode in Unity
Use OnDemandRendering to reduce rendering interval while maintaining the same game loop interval to keep a game responsive
https://bronsonzgeb.com/index.php/2021/10/16/low-power-mode-in-unity/
#lowpower #ondemand #rendering
Use OnDemandRendering to reduce rendering interval while maintaining the same game loop interval to keep a game responsive
https://bronsonzgeb.com/index.php/2021/10/16/low-power-mode-in-unity/
#lowpower #ondemand #rendering
AltUnity Tester для автоматизации Unity проектов
We got a very similar tool developed in-house, the one in the article is open sourced, so can be used as a starting point
https://habr.com/ru/post/584742/
#testing #automation
We got a very similar tool developed in-house, the one in the article is open sourced, so can be used as a starting point
https://habr.com/ru/post/584742/
#testing #automation
Хабр
AltUnity Tester для автоматизации Unity проектов
AltUnity Tester - это инструмент автоматизации тестирования на основе пользовательского интерфейса с открытым исходным кодом, который помогает находить объекты в вашей игре Unity и взаимодействовать с...
Introducing Unity Gaming Services | Unity Blog
https://blog.unity.com/games/introducing-unity-gaming-services
#gameservice #service
https://blog.unity.com/games/introducing-unity-gaming-services
#gameservice #service
Unity Blog
Introducing Unity Gaming Services | Unity Blog
The fastest way to create and manage cross-platform multiplayer games for studios of all sizes.
Our mission at Unity is to provide the tools you need to make your game successful, so that is why we are so excited to announce a suite of new tools and services…
Our mission at Unity is to provide the tools you need to make your game successful, so that is why we are so excited to announce a suite of new tools and services…
The first SIGGRAPH 2021 Rendering Engine Architecture talk videos are live on YouTube: https://t.co/USm0NdpDN9 @stevemcauley @MichalDrobot @kenpex @SebAaltonen and Tim Cooper and Michael Vance https://t.co/qOBytJQyCl
https://mobile.twitter.com/mirror2mask/status/1454241712197357572?s=21
#rendering #architecture #course #engine
https://mobile.twitter.com/mirror2mask/status/1454241712197357572?s=21
#rendering #architecture #course #engine
Twitter
Natalya Tatarchuk
The first SIGGRAPH 2021 Rendering Engine Architecture talk videos are live on YouTube: youtube.com/playlist?list=… @stevemcauley @MichalDrobot @kenpex @SebAaltonen and Tim Cooper and Michael Vance
New e-book: The mobile gaming trends you need to know for 2022 and beyond
https://blog.unity.com/games/new-e-book-the-mobile-gaming-trends-you-need-to-know-for-2022-and-beyond
#trends #mobile
https://blog.unity.com/games/new-e-book-the-mobile-gaming-trends-you-need-to-know-for-2022-and-beyond
#trends #mobile
Unity Blog
New e-book: The mobile gaming trends you need to know for 2022 and beyond | Unity Blog
Learn about the biggest changes in mobile game development – and how you can use them to help your game win.
UnityAddressablesBuildLayoutExplorer: BuildLayout Explorer for Unity 2019.3 and newer allows you to inspect the buildlayout.txt report that is generated by Addressables.
https://github.com/pschraut/UnityAddressablesBuildLayoutExplorer
#addressables #report
https://github.com/pschraut/UnityAddressablesBuildLayoutExplorer
#addressables #report
GitHub
GitHub - pschraut/UnityAddressablesBuildLayoutExplorer: BuildLayout Explorer for Unity 2019.3 and newer allows you to inspect the…
BuildLayout Explorer for Unity 2019.3 and newer allows you to inspect the buildlayout.txt report that is generated by Addressables. - pschraut/UnityAddressablesBuildLayoutExplorer
Compute Shaders and Emergent Algorithms
https://emergentbehavior.com/i-have-the-power-of-compute-shaders/
#computeshader #compute
https://emergentbehavior.com/i-have-the-power-of-compute-shaders/
#computeshader #compute
Emergent Behavior
Compute Shaders and Emergent Algorithms
A few months ago a tweet caught my eye. A guy named @arsiliath was offering a course described as an 'advanced workshop [that] introduces compute shaders via a series of video tutorials related to biological & physical simulation.' I got on the waiting list…
The impact of DLSS on the stunning world of Naraka: Bladepoint
Unity 2021.2 has support for DLSS in HDRP
https://blog.unity.com/games/the-impact-of-dlss-naraka-bladepoint
#hdrp #dlss
Unity 2021.2 has support for DLSS in HDRP
https://blog.unity.com/games/the-impact-of-dlss-naraka-bladepoint
#hdrp #dlss
Unity Blog
The impact of DLSS on the stunning world of Naraka: Bladepoint | Unity Blog
Learn how 24 Entertainment used NVIDIA’s Deep Learning Super Sampling (DLSS) to achieve 4K graphics without losing performance in their hit, Naraka: Bladepoint.
VFX Breakdown : Animated Bats Particles + Shader
https://www.patreon.com/posts/vfx-breakdown-57349862
#bats #particlesystem
https://www.patreon.com/posts/vfx-breakdown-57349862
#bats #particlesystem
URP Mesh Outlines Part 1 : Inky Effect Outline | Minions Art on Patreon
https://www.patreon.com/posts/urp-mesh-part-1-55990741
#outline #shader
https://www.patreon.com/posts/urp-mesh-part-1-55990741
#outline #shader
Unity Procedural Moon 2D Shader Graph
Also references collection of custom shader graph nodes that can be quite handy
https://timcoster.com/2021/10/19/unity-procedural-planet-texture2d-mooney-shader-graph/
#shadergraph #planet
Also references collection of custom shader graph nodes that can be quite handy
https://timcoster.com/2021/10/19/unity-procedural-planet-texture2d-mooney-shader-graph/
#shadergraph #planet
Coster-Graphics
Unity Procedural Moon 2D Shader Graph
Unity Shader Graph Procedural Planet Texture2D Mooney Unity Shader Graph Procedural Planet Texture2D FakeGlossSphere SubGraph Custom Shader Graph Nodes This Shader Graph uses a custom CellularNoise…
How to make AI sentient in Unity, Part I
How to make your AI able to hear and see objects
https://blog.gamedev.tv/how-to-make-ai-sentient-in-unity/
#ai #sentinel
How to make your AI able to hear and see objects
https://blog.gamedev.tv/how-to-make-ai-sentient-in-unity/
#ai #sentinel
GameDev.tv Blog - Learning to Code through Video Game Development
How to make AI sentient in Unity, Part I
In the first of two parts miniseries about AI senses, I'm going to guide you through an implementation of eyes and ears for NPCs, that takes advantage of inheritance and UnityEvents. In the subsequent part, I'll show you how to create some reactive behaviors…